# DLSS Swapper

[HTML](https://ammonis.top/dlss-swapper/) | [llms.txt](https://ammonis.top/llms.txt)

Language: en

Choose DLSS versions and presets for each supported game from Ammonis, with controller-friendly settings for Super Resolution, Frame Generation, and Ray Reconstruction

[Download Ammonis from Microsoft Store](https://apps.microsoft.com/detail/9NN6BHQ8WZC5)

![Alan Wake 2 DLSS settings for Super Resolution, Frame Generation, and Ray Reconstruction, with version and preset selectors](https://ammonis.top/assets/features/dlss-settings_2026_10_07.webp)

## What is NVIDIA DLSS?

DLSS stands for Deep Learning Super Sampling. It began as a way to render fewer pixels and reconstruct a higher-resolution image with AI. It has since grown into a family of neural rendering technologies for image reconstruction, frame generation, and lighting, running on the Tensor Cores in GeForce RTX GPUs.

[NVIDIA source](https://www.nvidia.com/en-us/geforce/technologies/dlss/)

### What the three DLSS controls do

#### Super Resolution

Reconstructs a higher-resolution image from lower-resolution frames, motion data, and previous frames. The GPU renders fewer pixels, leaving more room for higher frame rates or demanding graphics settings.

#### Frame Generation

Uses AI to insert additional frames between game-rendered frames for smoother motion. NVIDIA Reflex accompanies Frame Generation to help manage system latency.

#### Ray Reconstruction

Uses an AI model to replace conventional ray-tracing denoisers, reconstructing lighting and fine detail from sparsely sampled rays. It targets image quality in ray-traced scenes.

![DLSS 4: Super Resolution and Ray Reconstruction combine with 4X Multi Frame Generation.](https://ammonis.top/assets/dlss/nvidia-neural-rendering_2026_10_07-1920.webp)

[© NVIDIA](https://www.nvidia.com/en-us/geforce/news/dlss4-multi-frame-generation-ai-innovations/)

## DLSS models and presets

The model determines how DLSS reconstructs the image. A preset selects a model and its tuning; the in-game Quality, Balanced, and Performance modes set the rendering resolution.

![The Transformer model analyzes relationships across the image to reconstruct fine detail.](https://ammonis.top/assets/dlss/nvidia-transformer_2026_10_07-1920.webp)

[© NVIDIA](https://www.nvidia.com/en-us/geforce/news/dlss4-multi-frame-generation-ai-innovations/)

### CNN

Earlier DLSS models used convolutional neural networks to analyze local image regions and track their changes across frames.

[NVIDIA source](https://www.nvidia.com/en-us/geforce/news/dlss4-multi-frame-generation-ai-innovations/)

### First-generation Transformer

Introduced with DLSS 4, attention across the full image and multiple frames improves fine detail, reduces ghosting, and steadies edges in motion.

[NVIDIA source](https://www.nvidia.com/en-us/geforce/news/dlss4-multi-frame-generation-ai-innovations/)

### Second-generation Transformer

DLSS 4.5 Super Resolution uses more computation and a broader training dataset to improve lighting, anti-aliasing, and motion clarity.

[NVIDIA source](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-dynamic-multi-frame-generation-6x-mode-released/)

### Super Resolution presets

#### Preset A–F

CNN presets from older DLSS releases. NVIDIA now marks A–D as removed and E/F as deprecated.

#### Preset J

First-generation Transformer. May show less ghosting than K, at the cost of more flickering.

#### Preset K

First-generation Transformer. NVIDIA recommends K for DLAA, Quality, and Balanced modes.

#### Preset L

Second-generation Transformer, optimized for Ultra Performance at 4K.

#### Preset M

Second-generation Transformer, optimized for Performance mode.

L and M also support Quality, Balanced, and DLAA. Their performance cost is higher on RTX 20/30 GPUs, which lack native FP8 support; K can offer a better balance on these cards.

[NVIDIA source](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-dynamic-multi-frame-generation-6x-mode-released/)

### Frame Generation · Preset B

The enhanced model uses extra interface data in supported games to improve HUD and mini-map clarity. Available on RTX 40 and 50 Series.

[NVIDIA source](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-dynamic-multi-frame-generation-6x-mode-released/)

### Ray Reconstruction · Preset F

The second-generation Transformer for Ray Reconstruction improves reconstructed lighting, fine detail, and stability in ray-traced and path-traced scenes.

[NVIDIA source](https://www.nvidia.com/en-us/geforce/news/gamescom-2026-nvidia-geforce-rtx-dlss-4-5-announcements/)

## How DLSS evolved

From AI upscaling to neural rendering.

### 2018-08-20 · DLSS — AI super resolution begins

Announced with the Turing-based GeForce RTX 20 Series, DLSS introduced AI-assisted image reconstruction powered by Tensor Cores.

[NVIDIA source](https://www.nvidia.com/en-us/geforce/news/nvidia-rtx-developer-support/)

### 2020-03-23 · DLSS 2.0 — One model across games

A general model replaced per-game training. Temporal feedback improved detail and stability, with Quality, Balanced, and Performance modes.

[NVIDIA source](https://www.nvidia.com/en-us/geforce/news/nvidia-dlss-2-0-a-big-leap-in-ai-rendering/)

### 2022-09-20 · DLSS 3 — Frame Generation arrives

AI-generated frames joined Super Resolution, with Reflex to manage latency. The new feature debuted with GeForce RTX 40 Series.

[NVIDIA source](https://nvidianews.nvidia.com/news/nvidia-introduces-dlss-3-with-breakthrough-ai-powered-frame-generation-for-up-to-4x-performance)

### 2023-08-22 · DLSS 3.5 — Ray Reconstruction

An AI model replaced hand-tuned ray-tracing denoisers, improving reconstructed lighting and detail on all GeForce RTX GPUs.

[NVIDIA source](https://www.nvidia.com/en-us/geforce/news/nvidia-dlss-3-5-ray-reconstruction/)

### 2025-01-06 · DLSS 4 — Transformers and Multi Frame Generation

Transformer models upgraded Super Resolution, Ray Reconstruction, and DLAA. RTX 50 Series gained up to three generated frames per rendered frame.

[NVIDIA source](https://www.nvidia.com/en-us/geforce/news/dlss4-multi-frame-generation-ai-innovations/)

### 2026-01-06 · DLSS 4.5 — Second-generation Super Resolution

A second-generation transformer model improved anti-aliasing and motion stability while reducing ghosting in Super Resolution on GeForce RTX GPUs.

![DLSS 4.5: expanded training data and a second-generation Transformer improve reconstruction.](https://ammonis.top/assets/dlss/nvidia-training_2026_10_07-1920.webp)

© NVIDIA

[NVIDIA source](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-dynamic-multi-frame-gen-6x-2nd-gen-transformer-super-res/)

### 2026-03-31 · DLSS 4.5 — Dynamic Multi Frame Generation · 6X

RTX 50 Series gained a dynamic frame-generation multiplier and 6X mode: up to five generated frames for each rendered frame.

![DLSS 4.5: Super Resolution followed by 6X Multi Frame Generation.](https://ammonis.top/assets/dlss/nvidia-multi-frame-6x_2026_10_07-1920.webp)

© NVIDIA

[NVIDIA source](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-dynamic-multi-frame-generation-6x-mode-released/)

### 2026-08-25 · DLSS 4.5 — Second-generation Ray Reconstruction

The new transformer model reached NVIDIA app Early Access, improving ray-traced image reconstruction across GeForce RTX generations.

[NVIDIA source](https://www.nvidia.com/en-us/geforce/news/gamescom-2026-nvidia-geforce-rtx-dlss-4-5-announcements/)

### 2026-09-03 · DLSS 5 — 3D-Guided Neural Rendering

DLSS 5 debuted in NBA 2K27 on RTX 50 Series, adding AI lighting and materials with artistic controls for developers.

[NVIDIA source](https://www.nvidia.com/en-eu/geforce/news/nba-2k27-dlss-5-3d-guided-neural-rendering-geforce-game-ready-driver/)

## The version number is only part of the picture

Super Resolution and Ray Reconstruction support all GeForce RTX generations. Frame Generation requires RTX 40 or 50 Series; Multi Frame Generation and DLSS 5 Neural Rendering require RTX 50 Series. The game must also support the feature: changing a DLSS version does not add every newer DLSS capability.

[NVIDIA source](https://www.nvidia.com/en-us/geforce/technologies/dlss/)

## DLSS settings for each game

Switch between available DLSS versions and tune presets for the games you play.

![DLSS Super Resolution version picker in Alan Wake 2, showing Original and Driver labels alongside other versions](https://ammonis.top/assets/features/dlss-versions_2026_10_07.webp)

## Keep your controller in hand

Manage DLSS from the same fullscreen interface you use to browse your library and launch games. Version selection and preset adjustments work with controller navigation, making per-game tuning part of your usual Ammonis experience.

## The right setup for the way you play.

- [Comparing Ammonis and Playnite](https://ammonis.top/playnite-alternative/index.md)
- [Beyond Steam Big Picture](https://ammonis.top/steam-big-picture-alternative/index.md)
- [For living-room PCs](https://ammonis.top/living-room-pc-game-launcher/index.md)
- [Per-game settings](https://ammonis.top/lossless-scaling-rtss-profiles/index.md)
- [XBOX mode support](https://ammonis.top/xbox-full-screen-experience/index.md)
