PS5 gets QSSR AI upscaling in Wolverine and Ghost of Yōtei
Sony's new Quick Spectral Super Resolution brings AI upscaling to the standard PS5, starting with graphics options in two games.

AI upscaling is reaching the standard PS5. Sony announced Quick Spectral Super Resolution (QSSR) on October 1, with Marvel’s Wolverine and Ghost of Yōtei receiving patches that add it as a graphics option.
An AI upscaler built for PS5
QSSR comes from Project Amethyst, Sony’s graphics collaboration with AMD. It combines a smaller neural network with an implementation tuned for PS5, aiming to improve fine detail and image stability within the console’s performance budget.
A still from Insomniac’s official QSSR demonstration. Image: Sony Interactive Entertainment / Insomniac Games / Marvel.
The first two games
| Game | QSSR availability |
|---|---|
| Marvel’s Wolverine | Added as a PS5 graphics option in the October 1 patch |
| Ghost of Yōtei | Added as a PS5 graphics option in the October 1 patch |
Sucker Punch’s demonstration uses a 4× zoom to show fine detail. Image: Sony Interactive Entertainment / Sucker Punch Productions.
How it relates to PSSR
Sony’s PS5 Pro PSSR overview describes an AI library that reconstructs higher-resolution images from game frames. QSSR brings a lighter approach to the standard console, while PSSR remains Sony’s higher-tier solution on PS5 Pro.
For players, the immediate step is to update either supported game and look for its added graphics option. Wider availability depends on developers integrating the library; Sony plans to offer it broadly to PlayStation developers. The announcement gives no universal resolution or frame-rate target, so the sensible comparison is between the available modes in each game.
Sources and images
Cover and comparison images: Sony Interactive Entertainment and the respective developers, from the official announcement and its embedded demonstrations.

